AI Insights · Timothy · October 2024
Top 5 Cartoon Fantasy Games on Android in Croatia, Q3 2024
Explore the performance of the top 5 cartoon fantasy games on the Android platform in Croatia during Q3 2024, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2024, the cartoon fantasy game category on the Android platform in Croatia showcased varying trends across the top five applications. Data sourced from Sensor Tower provides insights into downloads, revenue, and active user trends for these popular apps.
Match Masters - PvP Match 3 from Candivore saw its weekly revenue fluctuate, peaking at approximately $7.3K by the end of September. Downloads experienced a significant boost mid-quarter, reaching around 6.9K in the week of August 19, with active users also increasing substantially, peaking at over 30K in late August.
Pou, published by Zakeh, did not generate any revenue during this quarter. However, it maintained a consistent download rate early in the quarter, peaking at around 2.2K in late July. The app's active users started strong at over 30K in July but gradually declined to approximately 22K by the end of September.
My Talking Hank: Islands from Outfit7 Limited also reported no revenue. Downloads began to taper off after an initial peak of over 3.6K in early July, dwindling to under 400 by the end of September. Active users followed a similar declining trend, starting at 6.9K in early July and reducing to just over 2.2K by the quarter's end.
Avatar World ® by Pazu Games showed modest revenue growth, with weekly earnings climbing to a maximum of $179 in late July. Downloads showed a gradual decline over the quarter, starting at 1.4K in early August and falling to around 560 by the end of September. Active users remained relatively stable, fluctuating around the 8K mark throughout the period.
Lastly, My Talking Tom 2 from Outfit7 Limited did not record any revenue. Downloads varied, with a peak of over 1.6K in late August. The app's active users remained relatively stable, hovering around the 11K mark throughout most of the quarter, with a slight dip observed in mid-September.
These trends reflect the dynamic nature of the mobile gaming market in Croatia, with each app exhibiting unique patterns in user engagement and monetization. For further insights and detailed analytics, visit Sensor Tower.